Calculated Play

Games, pop-culture, programming, art, and the analysis of making the right play.
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Hi guys,

Long time no blog. I started a project that was going to change how we analyze Marvel, but it unfortunately got derailed because we simply do not have the final placement, team compositions, etc. of all of the players throughout the events. Needless to say, statistics and building a dashboard just didn’t seem very useful when you don’t have player data to back it up. This is why I’ve been so discouraged to do much on Calculated Play for so long. If I do ever gather enough data to make it worth looking at, I’ll let everyone know. Until then… I’m brainstorming another project to take on for the FGC—maybe a bunch of smaller infographics again.

Hi guys, just wanted to plug in the tireless work that the FGC is putting in. For those looking for SFxT2013 frame data with the DLC characters—it can be found at the link!

https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&f=true&noheader=true&gid=31

Decided to whip up some infographics for Street Fighter x Tekken 2013’s new standardized gem sets. These sets will be the new ones used at major tournaments. Enjoy!

Here are the direct links to the images:

Note: These gem sets are automatically set when creating a new save after downloading the Street Fighter x Tekken 2013 update.

Below are the actual text descriptions of the gems that I gathered and cross-verified with the current gem stats:

Gem Set 1 (Attack)

  • Gem 001: Immense Power Lv. 1: Connect with 5 normal moves. Gain +10% damage output for 20 sec.
  • Gem 019: Immense Power Lv. 1: Your partner connects with 1 Launcher. Gain +10% damage output for 20 sec.
  • Gem 038: Immense Power Lv. 2: Escape 1 throw. Gain +20% damage output for 15 sec.

Gem Set 2 (Defense)

  • Gem 046: Iron Wall Lv. 1: Block 5 times. Gain +10% incurred damage reduction for 20 sec.
  • Gem 050: Iron Wall Lv. 1: Get hit by 2 Special Moves. Gain +10% incurred damage reduction for 20 sec.
  • Gem 056: Iron Wall Lv. 1: Perform 1 Cross Cancel. Gain +10% incurred damage reduction for 20 sec.

Gem Set 3 (Cross Gauge)

  • Gem 207: Onslaught Lv. 1: Connect with 3 Special Moves. Gain +20% Cross Gauge acqusition rate for 20 sec.
  • Gem 205: Onslaught Lv. 1: Have your attack blocked 4 times. Gain +20% Cross Gauge acquisition rate for 20 sec.
  • Gem 214: Onslaught Lv. 2: Your partner connects with 1 Launcher. Gain +40% Cross Gauge acquisition rate for 15 sec.

Gem Set 4 (Pandora)

  • Gem 024: Immense Power Lv. 3: Go into Pandora state. Gain +30% damage output for 10 sec.
  • Gem 245: Proficiency Lv. 2: Go into Pandora state. Gain +20% Cross Gauge usage reduction for 15 sec.
  • Gem 139: Divine Speed Lv. 3: Go into Pandora state. Gain +20% movement speed for 10 sec.

Gem Set 5 (Balance)

  • Gem 001: Immense Power Lv. 1: Connect with 5 normal moves. Gain +10% damage output for 20 sec.
  • Gem 048: Iron Wall Lv. 2: Block 10 times. Gain +20% incurred damage reduction for 15 sec.
  • Gem 205: Onslaught Lv. 1: Have your attack blocked 4 times. Gain +20% Cross Gauge acquisition rate for 20 sec.

So I’ve decided to launch my own blog, Calculated Play, once again. This third go around will be on tumblr, which I hope will motivate me to blog more often as it’s a fast and convenient platform to do short rants or remarks of just about anything.

So for the first order of business, I’ll likely post a cool info-graphic soon as well as consider re-posting some of the old blog entries into this new platform so that I can finish the migration.